FEATURES
Get-up-to-speed with all the latest features
![](https://www.zbrush-la.com/wp-content/uploads/sites/19/2023/08/ZBrush-rendering-tools.webp)
RENDERING
Rendering
BPR (Best Preview Render) quickly renders any model in edit mode with Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or HD Geometry.
![](https://www.zbrush-la.com/wp-content/uploads/sites/19/2023/08/ZBrush-working-with-lightcaps.webp)
RENDERING
LightCap® System
LightCap® System LightCap® is a way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate.
![](https://www.zbrush-la.com/wp-content/uploads/sites/19/2023/08/ZBrush-environment-maps-in-action.webp)
RENDERING
Map Generation
LightCap® System LightCap® is a way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate.
![](https://www.zbrush-la.com/wp-content/uploads/sites/19/2023/08/ZBrush-working-with-custom-materials.webp)
RENDERING
Custom Materials
You can make your own custom materials or get them from ZBrushCentral, the Pixologic MatCap Library and elsewhere.
![Brush-Redshift-renderer-Automovile](https://www.zbrush-la.com/wp-content/uploads/sites/19/2023/08/ZBrush-Redshift-renderer-integration_B.webp)
RENDERING
Redshift in ZBrush
Redshift in ZBrush integrate fully GPU-accelerated, biased rendering into your ZBrush pipeline.